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Old Sep 25, 2006, 10:51 PM // 22:51   #21
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Quote:
Originally Posted by Hells Last Survivor
You're missing the point.


A Zealous Hammer is probably a good idea here

Hit renewing smash as your first attack, then quickly hit Tiger Stance before Renewing Smash actually makes contact.

1 second: Renewing Smash > Tiger Stance (Tiger Stance is instantly recharged)

~4 seconds: Forecful Blow ready (weakness)

~~Auspicious Blow to regain energy

10 Seconds: Tiger Stance #2 starts

20 seconds: Renewing Smash > Tiger Stance

Lather, Rinse, Repeat.

That said, Wild Blow can ruin your day.



May not work so well using 'None Shall Pass!', but with as fast as the damage of this build is, you don't need to use it.

lol thats not too bad. I like the idea, its a neat little concept . This would save the back line from having to kite so much, IF and WHEN something did sneak pass. Although this warrior could infact be a very headache for anything that did wanna "run by", especially in PvE. This is obviously not a frontline Warrior, but a great idea indeed.

Just dont bother with flames ie sgtclarity, unless they give something constructive.
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Old Sep 25, 2006, 10:57 PM // 22:57   #22
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Quote:
Originally Posted by Sax Dakota
lol thats not too bad. I like the idea, its a neat little concept . This would save the back line from having to kite so much, IF and WHEN something did sneak pass. Although this warrior could infact be a very headache for anything that did wanna "run by", especially in PvE. This is obviously not a frontline Warrior, but a great idea indeed.

Just dont bother with flames ie sgtclarity, unless they give something constructive.

You're a fool, you have given nothing more than I have offered to the OP. All you did was pat his back and tell him what he already knows. Do not attempt to downplay at my expense so you can think you posted something constructive. I may have had a few flames in my posts, but they were tempered and had atleast one piece of criticism/suggestion for him. GTFO

Last edited by sgtclarity; Sep 25, 2006 at 10:59 PM // 22:59..
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Old Sep 25, 2006, 11:17 PM // 23:17   #23
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I wonder why he's its nice because someone just wont shut up about how he/she thinks its bad. If u think its a bad build stop reading this post and shut up. If you dont like it keep it to urself and ignore it...

Last edited by disaster422; Sep 26, 2006 at 12:03 AM // 00:03..
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Old Sep 26, 2006, 12:21 AM // 00:21   #24
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And jesh, you did forget my comment about bringing a rez sig...
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Old Sep 26, 2006, 12:28 AM // 00:28   #25
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Quote:
You're missing the point.
You're right, I totally missed that. Haha. Very clever of you.
Is there a reason though, that you would rather not use "On Your Knees!"?
Wouldn't it be less of a drain on the energy pool?
Besides, it sounds dirtier.
Do you think the damage from Crushing Blow would outdo Fierce Blow?

I did not, LightningHell! =P

Quote:
Where should I put that darn res sig?
Quote:
IAS/Adrenal skill
Crushing Blow
Staggering Blow
Counter Blow
Aftershock
Earth Shaker {E}
Res Siggy
Auspicious Blow

Last edited by jesh; Sep 26, 2006 at 12:30 AM // 00:30..
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Old Sep 26, 2006, 12:43 AM // 00:43   #26
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Quote:
Originally Posted by jesh
You're right, I totally missed that. Haha. Very clever of you.
Is there a reason though, that you would rather not use "On Your Knees!"?
Wouldn't it be less of a drain on the energy pool?
Besides, it sounds dirtier.
Do you think the damage from Crushing Blow would outdo Fierce Blow?

I did not, LightningHell! =P
You won't need it in this case. This build tears through enemies. Deep wound is a waste here. It really is that fast. Try it...you won't be disapointed. 33% faster hammer is faster than normal sword and axe...plus the bonus damage from 16 hammer...ouch.
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Old Sep 26, 2006, 01:37 AM // 01:37   #27
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W/x
16 Hammer
13 Strength
0 Tactics

Forceful Blow {E}
Fierce Blow
Yeti Smash
Tiger Stance
Renewing Smash
Auspicious Blow
"None Shall Pass!"
Res Siggy

Forceful Blow {E}
Fierce Blow
Yeti Smash
Open Slot
Flurry
Auspicious Blow
"None Shall Pass!"
Res Siggy

Forceful Blow {E}
Fierce Blow
Yeti Smash
Tiger Stance
"On Your Knees!"
Auspicious Blow
"None Shall Pass!"
Res Siggy


I'll try all of them. XD
Do you guys think that using Berserker Stance is worth trying out? For the open slot on the second build, I have these options, maybe others.

Staggering Blow/Protector's Strike/Plague Touch/Counter Blow/Mighty Blow/Heavy Blow

Any other ideas?
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Old Sep 26, 2006, 09:05 AM // 09:05   #28
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This should be constructive / destructive enough - little long tho sorry.

Well in your 1st war build I see a huge problem Energy. None shall pass 10, Tigers stance 5, Renewing smash 10, and you are banking on the fact that you hit with your Forceful blow. If that doesnt hit, your Fierce Blow isnt as effective and your Auspicious Blow, which you are counting on for energy is gone. So if the enemy you are trying to hit evaded the forceful blow, now you are knocked down, and pained by the fact that you have to gain that adrenaline back up just to get your energy back. Now if your Forceful blow hits everytime you use it, you'll do okay . Deep Wound isn't all too bad here. Remember that its still going to lower your targets current health up too 100 health (assuming target has 500 or higher health).

(thinking in a pvp mind set btw)

Well I would say that if we're creating a backline Defender, I would bring counter blow. Its highly likely that you'll see a person attacking your backline. Also you must think to yourself one thing, whats the best way to prevent someone from hitting your backline? Knock them down. Also if they are running, and you are chasing without sprint, you aren't likely to catch them either . If I am in the backline, and getting hit by a war, I'm probably going to kite around while that guy follows me around (bulls strike), and if hes attacking me (counter blow). The biggest issue I see is your Forceful blow, if for some reason that guy is running stance or something evasive, you cant do much while you are knocked down. The Bulls Strike helps dwindle the need for the adrenaline reliant skills, and you can basically use that whenever you like. So Here is what I'm Thinking...


Hammer 12+1+3
Strength 12+1

Devastating Hammer [E] 7 Adrenaline
Heavy Blow 6 Adrenaline
Crushing Blow 5 Energy / 10 Second Recharge
Counter Blow 4 Adrenaline
Bulls Strike 5 Energy / 10 Second Recharge
Sprint 5 Energy / 20 Second Recharge
Optional
Res Siggy


About the speed buff: Its really a "up to you" type thing. If you want to inflict nothing but knock down then flurry would be okay. If we are going after damage + KD, then Frenzy is probably not a bad choice. Tigers Stance is okay til you miss, and Beskers Stance ends if you use a skill, plus its 10 seconds long and 30 second recharge . Bringing Frenzy or flurry will definately warrant bringing a zealous mod on the hammer.

Bring your stonefist gauntlets and go to town. I would probably bring the 100 armor here, since we arent TOO energy heavy, plus its going to make you more reliable. Also it will pressure the monks less if you do get hit, since this is the target of the build to help them out. You could take a zealous mod on one axe, a furious mod on the other or use vamp if you take a speed buff.

Breaking down the energy here, .66 energy per second, gives us 6.6 energy over 10 seconds. If we use a Zealous: 1 pip of energy .33 energy a second, 1.75 seconds per hammer attack = 9 energy over 10 seconds. With an 33% attack speed buff w/ a zealous: 1.115 seconds per hammer attack, almost 12 energy per 10 seconds. Thats not including the energy cost for flurry/frenzy or others.

Now same problem with my build, if Devastating hammer doesnt hit, I have one useless skill which is Heavy Blow. I can Sub that out for a straight damage hammer attack if need be.

Counter Blow gives us a semi-low cost adrenal skill. Bulls Strike gives that KD that is not Adrenal reliant, if for some reason you are unable to gain adrenaline through a hex etc. Also We need not depend on 1 or 2 skills to make this build work. Your biggest obstacles are the normal warrior counters, IE Blind, Snagging, Blurred Vision, other wards, soothing images, etc. If you take this for PvE, get the monk 2nd profession and bring a hard res.

*EDIT*: After typing about this for a while, I remember seeing this concept somewhere on observer mode. After milling around looking I did find it, iQ ran it while playing Irresistible Blokess.
http://gw.gamewikis.org/wiki/W/E_Linebacker So I guess it cant be ALL THAT useless.

Last edited by Sax Dakota; Sep 26, 2006 at 10:20 AM // 10:20..
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Old Sep 27, 2006, 05:00 AM // 05:00   #29
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Quote:
Originally Posted by Sax Dakota
Well in your 1st war build I see a huge problem Energy. None shall pass 10, Tigers stance 5, Renewing smash 10, and you are banking on the fact that you hit with your Forceful blow. If that doesnt hit, your Fierce Blow isnt as effective and your Auspicious Blow, which you are counting on for energy is gone. So if the enemy you are trying to hit evaded the forceful blow, now you are knocked down, and pained by the fact that you have to gain that adrenaline back up just to get your energy back.
I see what you mean there.. I guess in that particular build, it would be better to use On Your Knees! immediately following Tiger Stance, which you'd turn on after the initial None Shall Pass!. I never even thought about that.
Hmm actually.. I won't have 6 adrenaline to start with at the beginning of the battle unless I'm running Battle Rage and FGJ lol.

Quote:
Originally Posted by Sax Dakota
(thinking in a pvp mind set btw)
I can't say that I'll ever take this warrior to PvP..

Quote:
Originally Posted by Sax Dakota
Well I would say that if we're creating a backline Defender, I would bring counter blow. Its highly likely that you'll see a person attacking your backline. Also you must think to yourself one thing, whats the best way to prevent someone from hitting your backline? Knock them down. Also if they are running, and you are chasing without sprint, you aren't likely to catch them either .
This is true.

Quote:
Originally Posted by Sax Dakota
If I am in the backline, and getting hit by a war, I'm probably going to kite around while that guy follows me around (bulls strike), and if hes attacking me (counter blow). The biggest issue I see is your Forceful blow, if for some reason that guy is running stance or something evasive, you cant do much while you are knocked down. The Bulls Strike helps dwindle the need for the adrenaline reliant skills, and you can basically use that whenever you like. So Here is what I'm Thinking...
Bull's Strike sounds nice, but I've found that you don't get that chance too often for it to be a replacement for anything on your bar, unless you can't KD any other way. I said in another thread that you can use Tiger Stance-Bull's Strike-On Your Knees!. This is true, but I find it's very hard to land this without a speed boost. Maybe I should be taking Battle Rage as my elite instead?

Battle Rage {E}
For Great Justice!
None Shall Pass!
Hammer Bash
Counter Blow
Crushing Blow
Bull's Strike
Res Signet/Hard Res/Yeti Smash/Belly Smash

I love your input, Sax Dakota, (esp. about the energy costs), but I really can't see bringing Bull's Strike in PvE on a hammer warrior, who can do it easier in so many ways.. especially if most of the skills are adrenaline based, like the build above. It also bothers me (I know this is normal) that sprinting might land me a Bull's Strike, but then I'll want to activate my IAS. Which would cancel my speed buff, and leave it recharging. Meanwhile, Bull's Strike sits there on my skillbar doing.. well, not very much.

iQs build, of course, looks very good. I would sub something out for Bull's Strike in PvE, like None Shall Pass!, of course. Hmm. Please post any thoughts you have, anyone.

Last edited by jesh; Sep 27, 2006 at 05:25 AM // 05:25..
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Old Oct 01, 2006, 06:09 PM // 18:09   #30
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Love Build. Ok, Im reading theses posts, and I need help.

This is my first time actulley being Damage dealing Proffesion. I am not new to GW at all! I have always just been Healer. So, now it's time for me to take action.

Just made a new Character, W/Mo. She is new, so am I. I got her to lvl 10, and Im still on Island. I have farmed some REALLY good green and purple hammers, but I am currently using a sword. Are Hammers/axes even good, I never see ppl use them.

I only have points in Swordsmanship, and Strength. Im totally new to this Proffesion, let alone dealing damage to foes. I need help, obviously.
I just want to e able to take damage, while more of it in return.

I want a tanking build, but...not sure what a Tank truly implies.

EDIT: I LOVE this build I want to do it, but not sur eon how to go about it.....so if I do this, I should use a Hammer right?

*Sorry to interupt forum*
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Old Oct 02, 2006, 12:36 AM // 00:36   #31
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to the above post: axes are solid, more than solid in PVP.

as for the actual thread:

we can pretend that a backline defender warrior is good, and try to humor him by being nice, but the idea and execution is and always will be bad.

Grab a warder (any non-idiot ele can spec into earth and bring melee, 9 is a good cutoff).
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Old Oct 02, 2006, 06:15 AM // 06:15   #32
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Sorry for missing that Rez Sig.

And also, to the previous-previous post, hammers are also very good. In fact, all three warrior weapons are good and have their own virtues.
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